When I’m done with editing my sound, How do I save it?
When youÕve edited an object to your satisfaction, youÕll want to store it in RAM. ThereÕs a
standard procedure for saving and naming, which applies to all objects.
You can press the Save soft button, of course, but itÕs easier to press the Exit button, which
means ÒI want to leave the current editor.Ó If you havenÕt actually changed anything while in
the editor, youÕll simply exit to the mode you started from. If you have made changes, however,
the K2600 will ask you if you want to save those changes. This is the -rst Save dialog. A dialog is
any display that asks a question that you need to answer before the K2600 can proceed.
The following diagram shows the Save dialog for the Program Editor. The top line tells you that
you got to this dialog by pressing Exit. If you had pressed the Save soft button instead of Exit,
youÕd see Save in the top line, instead of Exit. If you were in another editor, the top line would
indicate that as well.
The best way through this process is to press the Rename soft button. This takes you
immediately to the naming dialog, where you assign a name to the object youÕre saving. You
havenÕt saved yet, but youÕll be able to after youÕve named the program.
Like the Save dialog, the top line identi-es the current editor and function, and also indicates
whether the keyboard naming feature is enabled (see Keyboard Naming on page 5-5).
The cursor underlines the currently selected character. Press the <<< or >>> soft buttons to
move the cursor without changing characters. Press an alphanumeric button one or more times
to enter a character above the cursor. The characters that correspond to the alphanumeric
buttons are labeled under each button. If the character that appears is not the one you want,
press the button again. Press the +/- button on the alphanumeric pad to switch between upper
and lower case characters.
Press 0 one or more times to enter the numerals 0 through 9. Press Clear (on the alphanumeric
pad) to erase the selected character without moving any other characters. Press the Delete soft
button to erase the selected character. All characters to the right of the cursor will move one
space left. Press the Insert soft button to insert a space above the cursor, moving all characters to
the right of the cursor one space to the right.
Press the Cancel soft button if you decide not to name the object. Press OK when the name is set
the way you want to save it.
In addition to the letters and numerals, there are three sets of punctuation characters. The easiest
way to get to them is to press one of the alphanumeric buttons to select a character close to the
one you want, then scroll to it with the Alpha Wheel. HereÕs the whole list:
! Ò # $ % & Õ ( ) * + , – . / 0 1 2 3 4 5 6 7 8 9
: ; < = > ? @ A through Z
[ \ ] ^ _ ` a through z. (space).
Pressing the Plus/Minus buttons simultaneously is a short cut to the following characters:
0, A, a and (space).
If youÕre wondering how we came up with this sequence of characters, itÕs composed of ASCII
characters 33 through 122.
When you press OK, the -nal Save dialog appears, where you assign an ID to the edited object.
If you change your mind about the name, press the Rename soft button for another try.
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