¡Obtenga asesoría en español!  Llámenos hoy a (800) 222-4701
(800) 222-4700 Talk to an expert!
Loading Cart
Your Cart Is Empty

See what's new at Sweetwater.

My Cart this.cartQty
Recording Guitar Bass Keyboard Drums Live Sound DJ Band & Orchestra Content Creators Worship

Subtractive Mixing — Less Can Be More

Subtractive Mixing — Less Can Be More

In the world of digital mixing, there’s an inescapable fact: you have an absolute fixed amount of headroom. When you hit 0dB Full Scale (FS), you’re out of bits. So what happens if you ignore this fact? Simply put, adhering to (or failing to adhere to) this set-in-stone precept will make or break your mix. So how do you manage headroom while you’re mixing? After all, every track in your project is fighting for space. Every time you push up a fader or boost a frequency on your EQ, you are eating into your headroom. The solution? Instead of pushing a fader up to make a track louder, pull others down to reveal that track. Instead of boosting desired frequencies with an EQ, cut undesirable frequencies to make the desired ones more apparent. And since every track is fighting to exhaust your mix’s headroom, prioritize each element of your arrangement and reassess its importance.

Headroom? What Is It, Really?

So what is headroom anyway? Great question! Simply put, it means the difference between your track’s highest peak and 0dBFS (dB Full Scale). Exceeding 0dBFS means clipping, which means nasty-sounding digital distortion. Your mileage may vary, but I personally like to start a mix with all my tracks at a consistent level — an average (RMS) level of around -18dB works great. This is a conservative setting and will ensure that your peaks never stray beyond 0dBFS, even after piling on plug-ins.

Get Your Priorities Straight

Inexperienced mix engineers often hit a common stumbling block — they want to make a track louder, but they run out of headroom. There’s no space left in their mix! So what are your options? Well, there are two ways to make a track louder: you can either turn it up, or you can turn something else down. If you’re low on headroom, the first option is a surefire path to an inferior mix. The second option, on the other hand, is an effective way to resolve battles between tracks that are competing for the same sonic space.

It’s important that you decide which elements will be the focus of your mix. Then take the other elements that occupy the same frequency and spatial bandwidth and move them out of the way, either by lowering their volume, panning them, or EQing them. But what you don’t want to do is increase the volume of the primary element.

Pro Tip: Every DAW worth its salt includes basic metering. If you want to dive in deeper, plug-ins like Waves WLM Plus, Blue Cat Audio DP Meter Pro, and iZotope Insight 2 Essential are a worthwhile investment.

“People are going deaf because music is played louder and louder, but because they’re going deaf, it has to be played louder still.” — Milan Kundera

Carving Out Space for Your Tracks

EQing is an important part of mixing. It’s how you carve out space for your tracks. But be careful — you can do a lot of damage with an equalizer! It’s natural to want to boost a frequency in order to hear more of what you want. Kick drum not thumping? Boost the lows. Vocals not cutting through? Crank the mids. Cymbals sounding a bit dull? Turn up the highs. Right? Wrong! Thanks to a phenomenon called frequency masking, you may not need to boost anything at all. Rather, the same frequencies on other tracks may be concealing the frequencies on the track you’re trying to highlight. Cutting these frequencies on other instruments will make space and may be all you need to do to make your track pop out of the mix.

Lows and low-mids are common masking frequencies — they create mud. That’s when a highpass filter becomes your best friend. By cutting the ultra-low end (100Hz and below) on everything except your kick and bass, you can open up a lot of space right from the get-go. As for the low-mids, grab an EQ plug-in like FabFilter Pro-Q. Instantiate it on any track that sounds dull or muddy, create a massive boost in the 250Hz–500Hz area, and then sweep it around until you find the most offensive frequency. Turn the boost into a -2dB cut. Then slowly increase the cut as needed. You’ll be surprised at how much you can increase a track’s clarity by doing this — no boosting required!

Pro Tip: It’s very common for tracks with similar frequencies to mask each other. iZotope Neutron‘s Masking Meter is a great way to uncover the offending frequencies.

Discard What Is Useless

Renowned kung fu master Bruce Lee taught his students to “discard what is useless.” You can apply this same philosophy to your mixes. Not every song calls for an everything-including-the-kitchen-sink arrangement — more is not always better. Ask yourself: does your project really need 24 tracks of guitars? Is the synth pad adding anything meaningful to the arrangement? Are the song’s core elements being overshadowed by the 5-piece horn section?

If you’re having difficulty making an element fit into your mix or think it’s concealing more important elements, ask yourself, “Does this really need to be here?” When you mute the track, does it sound like something is missing? Does the mix sound better without it? Once, while I was mixing an industrial metal song, I realized that the high-gain rhythm guitar part served no purpose other than to mask the distorted synth elements that were actually driving the song. My reaction? I discarded what was useless — I muted the guitar. And the final mix sounded all the better for it.

“Absorb what is useful, discard what is useless, and add what is specifically your own.” — Bruce Lee

Conclusion

This article merely touches on the intricacies of mixing — the information presented here is very generalized. And workflows vary from engineer to engineer. If you have questions about how to mix your music, need advice on which EQ plug-in is best for you, or want help with anything else related to audio production, give your Sales Engineer a call at (800) 222-4700. They’ll be more than happy to give you some pointers.

About Mac McDonough

Jeffrey “Mac” McDonough started studying classical violin at the age of nine, but his destiny changed significantly after he plugged an electric guitar into a distortion pedal for the first time — a Pandora’s box that his parents probably wish he hadn’t opened. Mac was bitten by the recording bug in the late 1980s while experimenting with a TASCAM Portastudio and a malfunctioning Shure SM58. He interned in several pro studios throughout the 1990s, after which he began tracking and mixing in an ADAT-based project studio. Aside from writing about gear, Mac currently works on freelance recording projects in his home studio, affectionately named “Mac’s Playpen.”
Read more articles by Mac »

Offer applies only to single-receipt qualifying purchases. Select manufacturers may require that only the manufacturer’s products qualify towards the minimum purchase amount needed to be eligible for promotional financing. Otherwise, an invoice that meets the minimum purchase amount and contains at least one qualifying manufacturer product is eligible for promotional financing. No interest will be charged on promo purchase balance, and equal monthly payments are required on promo purchase until it is paid in full. The payments equal the amount financed divided by the number of months in the promo period, rounded up to the next whole dollar. These payments may be higher than the payments that would be required if this purchase was a non-promo purchase. During the last month(s) of the promo period the required monthly payment may be reduced due to the prior months’ rounding. Regular account terms apply to non-promo purchases. New Accounts as of 07/31/2025: Purchase APR is 34.99%. Penalty APR is 39.99%. Min Interest Charge is $2. Existing cardholders: See your credit card agreement terms. Subject to credit approval.

Offer applies only to single-receipt qualifying purchases. No interest will be charged on the promo balance if you pay it off, in full, within the promo period. If you do not, interest will be charged on the promo balance from the purchase date. The required minimum monthly payments may or may not pay off the promo balance before the end of the promo period, depending on purchase amount, promo length and payment allocation. Regular account terms apply to non-promo purchases and, after promo period ends, to the promo balance. New Accounts as of 07/31/2025: Purchase APR is 34.99%. Penalty APR is 39.99%. Min Interest Charge is $2. Existing cardholders: See your credit card agreement terms. Subject to credit approval.

The estimated required monthly payment shown which excludes taxes and delivery equals the amount financed divided by the number of months in the promo period, rounded up to the next cent. During the last month(s) of the promo period the required monthly payment may be reduced due to this rounding. These payments apply only with the financing offer shown. If you make these payments by the due date each month, you should pay off this amount financed within the promo period, if it is the only balance you are paying off. If you have other balances on your account, this payment will be added to any other minimum monthly payments.

Applies only to select items from this manufacturer. Ask your Sweetwater Sales Engineer for more details.