Pittsburgh Modular Game System Eurorack Sequencing Arcade Module

10HP Sequencer Module for Eurorack with 6 Sequencing Modes, 8 CV/Gate Inputs, 2 CV/Gate Outputs, 2 Gate Outputs, 8 x 8 LED Grid, and Joystick Button
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Pittsburgh Modular Game System Eurorack Sequencing Arcade Module image 1
Pittsburgh Modular Game System Eurorack Sequencing Arcade Module image 1
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Pittsburgh Modular Game System Eurorack Sequencing Arcade Module
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Unique Sequencer Module for Eurorack

The Pittsburgh Modular Game System sequencer module for Eurorack gives you six unique sequencing engines, ranging from traditional CV/Gate step-based sequencing to probability- and algorithm-based note generation. In all, there are six sequencing "Games" or types to choose from, and each on its own can provide a world of sonic exploration. Using the joystick button and the 8 x 8 LED grid, you can create melody lines, drum grooves, polyrhythms, "random" note sequences based on Euclidean geometry, and much more. For a sequencer that will drive your synth rig in unique and creative ways, check out the Pittsburgh Modular Game System sequencer module.

Pittsburgh Modular Game System Eurorack Sequencer Module at a Glance:
  • Game 1: Meteor Shower
  • Game 2: Music Programmer CV/Gate Sequencer
  • Game 3: Percussion Programmer 4-channel Gate Sequencer
  • Game 4: Time Traveller 4-channel Clock Divider
  • Game 5: Probability Machine 2-channel Chaotic Gate Generator
  • Game 6: Euclidean Rhythms Algorithmic Gate Sequencer
  • Control with the joystick button or the CV/Gate input
  • Four CV/Gates with multiple configurations
Game 1: Meteor Shower

Each sequencing engine in the Pittsburgh Modular Game System is called a Game, and right from the start you know you're in exotic territory with the first Game, Meteor Shower. The 8 x 8 grid of LEDs turns into an old-school arcade game, in which you can navigate a "spaceship" through an asteroid field. The Game System module outputs gates and random control voltages in response to the action on the LED grid. If you explore controlled randomness in your electronic music, you'll appreciate the quirkiness of the Game System's Meteor Shower mode. In this sequencing mode, Output 1 sends a CV signal, Output 2 and Output 3 send gate signals, and Output 4 sends a clock signal.

Game 2: Music Programmer CV/Gate Sequencer

After the Meteor Shower, the second Game in the Pittsburgh Modular Game System is a refreshing return to classic 32-step sequencing. Input active steps with the joystick button, or use an external CV controller to generate control voltages. You can adjust the sequence length from 1 to 32 steps and play it forward, in reverse, alternating forward and backward (pendulum), or in random order. The CV output is quantized to 1V/octave for precise tuning across the entire musical range. Game 2 is perfect for bass lines, synth leads, arpeggios, and other musical applications. In this sequencing mode, Output 1 and Output 2 send a CV signal, Output 3 sends a gate signal, and Output 4 is a clock signal.

Game 3: Percussion Programmer 4-channel Gate Sequencer

Game 3 in the Game System module, the Percussion Programmer gate sequencer, makes short work of programming driving analog drum grooves. Electronic musicians at Sweetwater encourage you to think beyond triggering drum sounds with the Percussion Programmer: whether you're triggering sounds, ducking a signal, or manipulating a filter or amp envelope, this sequencing mode can introduce rhythmic elements to virtually any signal. In this mode, you have four 16-step sequences, with each output sending a gate signal that is triggered by its corresponding sequence.

Game 4: Time Traveller 4-channel Clock Divider

The Game System's Time Traveller sequencer is a four-channel clock divider that gives you creative control over the clock divisions and offsets of the four outputs. Each of the outputs can be independently set to a fixed time division, or allowed to roam freely within the time grid for random results. In this sequencing mode, each of the four outputs sends an independent gate signal.

Game 5: Probability Machine 2-channel Chaotic Gate Generator

Here's a rewardingly random way to trigger your synth modules: the Game System's Probability Machine sequencing mode gives you two CV outputs and two gate outputs that send random voltages based on a cascading-chance algorithm. While the gates are activated randomly, they're always triggered on a multiple of the clock value, so the generated patterns are always musically and rhythmically useful. In this mode, the CV voltages change each time the gates are triggered.

Game 6: Euclidean Rhythms Algorithmic Gate Sequencer

Tell the Euclidean Rhythms sequencing engine how many steps long the sequence will be, and how many beats are within the sequence, and the Game System module will generate a sequence that mathematically distributes the number of active beats evenly across the length of the sequence. It's based on a paper by Godfried Toussaint, which explores commonalities between ancient Euclidean algorithms and modern music theory. In other words, you can create evocative synth lines and percussion grooves that feel musical but don't seem to conform to traditional rhythmic structures. In this sequencing mode, Output 1 sends a CV signal. Output 2 sends a gate signal on active steps, Output 3 sends a gate signal on inactive steps, and Output 4 sends a clock signal on every step.

Control with the joystick button or the CV/Gate input

The Game System module sports a clickable joystick for entering steps, changing the pitch value of steps, and so on. There are also external CV/Gate inputs to control the joystick button, change modes, reset the sequencer, and sync to an external clock signal.

Four CV/Gates with multiple configurations

The first two outputs on the Game System module will be either CV or gate outputs, depending on the sequencing mode you have selected. Outputs 3 and 4 will always be gate outputs, with their specific functionality again determined by the currently selected Game. Thankfully, the Game System's user guide gives detailed explanations of each of the different Game engines and how they utilize the outputs. Spend some time connecting the Game System to your various oscillators, filters, effects, and mixers, and we're confident you'll be impressed with the Game System's creative potential no matter what kind of music you create.

Pittsburgh Modular Game System Eurorack Sequencer Module Features:
  • Sequencer module for Eurorack modular synthesizers, with 6 sequencing modes
  • Control all functions with the joystick button or the external CV and gate signals
  • Enormous creative potential for generating melodies, bass lines, grooves, and modulations
  • 2 CV/Gate outs and 2 dedicated Gate outs, with functionality determined by the selected sequencing engine
  • Can follow its own internal clock (with tap tempo), or sync to an external clock signal
  • You can switch the length of the output gates between 40ms, 80ms, 160ms, and 240ms
Explore new potentials in sequencing, with the Pittsburgh Modular Game System module!

Tech Specs

Manufacturer Part Number PMS2008

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See also: modules for eurorack, Pittsburgh Modular, Pittsburgh Modular Eurorack Modules