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| RESEARCH THIS PRODUCT: | PLUGGO 3.5 DESCRIPTION |
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Get Plugged In For Next To Nothing! Pluggo 3.5 is an extraordinary collection of more than one hundred audio plug-ins that work with sequencers and audio applications that support Audio Units, Steinberg's VST plug-in format, and Digidesign's RTAS plug-in format. Version 3.5 is available for Windows XP and Mac OS X. There has never been anything close to the selection of plug-ins assembled in pluggo. With its range of sound design possibilities, pluggo 3.5 is more than just a few effects - it's a real-time interactive audio processing, modulation, and synthesis environment that works right inside your favorite audio application. Effects categories include delays, filters, pitch effects, distortion, granulation, spectral effects, modulators, multi-channel effects, synthesizers, audio routing, reverb and dynamics, and visual display. It's easy to see why pluggo has been winning rave reviews from critics and users since its release. Originally just 74 eccentric plug-ins such as the legendary Feedback Network, Tapped Delay, and Swish, Version 3 added over 19 Essential Instruments-tasty and nourishing instrument plug-ins in a variety of flavors for your Audio Units, VST, or RTAS host application. These elegant and immediately effective instruments were created by eowave, the developers of the iSynth, and make full use of award-winning Max4/MSP2 audio programming environment for OS X. While space only allows us to tempt you with a few descriptions, you'll find something for every palate, from the characteristically midwestern self-effacement of the Pretty Good Synth, to additive synths, analog-modeling drum and percussion synths, sampling, granular synthesis, FM synthesis, and some lovely waveshaping for that little sonic something extra. And you can seamlessly combine these exciting new instruments with pluggo effects plug-ins and modulator plug-ins for a world of sonic possibilities you'll never exhaust. As you look over the tantalizing list of plug-ins, you might wonder how all this shameless abundance is possible. The answer lies in the power of Cycling '74's Max/MSP audio processing system and its plug-in development tools. pluggo uses a run-time version of Max/MSP. Since all the plug-ins run within the same environment, they can work together behind the back of your sequencer. For example, the PluggoBus system lets plug-ins send up to eight channels of audio to each other, exploding the limitation of one or two outputs per plug-in in audio sequencers. pluggo also sports a set of Modulators - plug-ins that mess with the parameters of other plug-ins in cool and unusual ways. The Pluggo Concept Cycling 74 started developing pluggo with a breathtakingly simple yet radical concept: lots of interesting plug-ins for a modest price. They wanted people who would never consider paying hundreds of dollars for a single plug-in to find the pluggo deal impossible to resist. Since Max/MSP allows you to make so much cool audio stuff so quickly, they could prototype an effect in minutes and then ask, "Would we pay a buck or two for this?" The result is that ideas that would been rejected by other plug-in developers have become the stars of the parade. Raindrops? Sine Bank? Phone Filter? Then there's the stuff that is simply unlike anything you've ever plugged in, like Spectral Filter, Feedback Network, Granular-to-Go, and Noyzckippr. pluggo includes MIDI support when used with Audio Units, VST, and RTAS host applications. pluggo plug-ins can send and receive MIDI information, and Max/MSP developers can now develop their own MIDI processor plug-ins and virtual MIDI instruments. Pluggo 3.5 includes support for host synchronization for Audio Units, VST, and RTAS host applications. pluggo plug-ins support beat-synchronized parameter changes, sample-accurate tempo sync for a plug-in's modulating LFOs, and tempo-relative settings for plug-in parameters such as delay time. Refer to the table below that shows which features are supported on various Mac OS X host applications. Synthesizers
Delay Effects
Filters
Filter/Delay
Pitch Effects
Distortion
Granulation
Spectral Effects
Audio Routing
Multichannel
Modulators
Reverb/Dynamics
Synchronization
Visual Display
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