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RSS 2.0 Now Available! Wednesday, December 05, 2001
 

Today's Top Stories:

  Barbetta Sona 23c

Barbetta's brand-spankin' new Sona 23c just arrived. Like the other amps in the Sona series, the 23c is a full-range stage amp/active PA system that delivers plenty of power for (primarily) keyboards, but is also just as good for vocals, DJ, MIDI, sampled drums, acoustic instruments, and more.

Our December Web Site of the Month award goes to a site titled History of the Microcomputer Revolution. It's a pretty detailed account of how computers went from large main frames found only in big buildings to most of our homes.

Steinberg has the 5.1 update for Cubase posted at their website for your downloading pleasure. The new version has a ton of cool features including a bunch of new VST plug-ins (Autopole, Bit Crusher, Da Tube, MIDI Comb, MIDI Gate, Sub Base, Vocoder, Rotary, Phat Sync, Ring Modulator), and three new VST instruments (JX-16 16 voice synth, CS40 single voice synth, and LM-7 drum machine), as well as better performance optimization on the newer PC's such as Pentium 4, etc.


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Print
Most computer users (or people who have used a pencil and a piece of paper) know what this means, but it has a specific meaning for audio production as well. Printing something in audio and video refers to recording it, as in "printing to tape." The context in which this comes up is centered around sources and signals that may not normally get recorded to the multitrack tape in a project. An example of this could be sequenced MIDI parts that are often synchronized and flown in to a project as virtual tracks. Another example is effects that are normally returned to an auxiliary channel on the mixer and mixed in with the recorded tracks. Sometimes it is useful to actually record these things to the multitrack tape (or disk in the DAW world). Let's say you are moving a project to another studio for some overdubs, but don't want to carry the entire keyboard rig there and mess with getting all the instrument levels set in another room. You could just print a rough mix of all the keyboard parts to tape and use that as a reference for the overdubs.
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A good trick for being able to use more plug-ins with your project.

Those of you running host based DAW systems have probably run into the processing limitations host at one time or another. This often happens when enabling plug-ins because the most powerful ones (like reverb) tend to eat up a lot of your processing power. One alternative is to print the effect to the disk with the track for which it is intended. This works fine, and the process is not destructive. You can go back later and redo it (provided you keep the original tracks on your drive) if you find that some tweaking needs to be done. But users complain that this poses too much of an inconvenience. Short of buying a more powerful computer there doesn't seem to be an alternative, but there is a partial workaround.

Instead of printing both the effect and the source track to disk together just print only the effect. You now have your original source track in its original form, and a separate recorded track of the effect for that track. This gives you an easy way to adjust the most common, which is simply the ratio of effect to the dry signal. Since these are now separate tracks you can adjust the level balance easily throughout the rest of your project. Obviously if you need to go in and adjust other things you may have to print the track again, but you'd be surprised how much flexibility this arrangement gives you. Maybe a reverb time is a little too long. You can adjust it and print the track again, but if you pull out a little midrange EQ on that track you will find the apparent decay time seems shorter even though the initial level doesn't change too much. Reverb is one effect that generally uses way more resources running in realtime on your computer than it does simply existing as a separate track, so assuming you have enough tracks this is a great technique to free up your computer's resources for other things.


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