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Plug-ins: Using wrappers.
04/20/2004

Unlike the title suggests; using wrappers is not going to be treatise on forcing a certain genre of musical artist to do your bidding. A wrapper can be thought of simply as a software adaptor in much the same way you would use an adaptor on a cable to convert a connector from TRS to XLR. While wrappers are found in all levels of programming, it is the ones that enable us to run a plug-in written for a specific environment to run on another environment that interests us.

At the moment, one of the biggest issues in DAW recording is that of compatibility between hardware and software. Different audio software manufacturers have their own environment or engine for running plug-ins. Steinberg's http://www.aardvarkaudio.com/aasd-v1/download/ (Virtual Studio Technology) engine is perhaps the most prevalent. Others include Apple's (Logic) AudioUnits, MOTU Digital Performer's MAS, while Digidesign's Pro Tools uses RTAS and TDM. Cakewalk Sonar 3 uses Microsoft's DirectX audio format and has now included an adapter for VST. DirextX plug-ins are for PCs only and will not work on the Mac platform. These various formats gave rise to a demand for highly desirable plug-ins that may only be available for one platform, to be able to run in another. VST was designed to be an open API available to all, but some manufacturers prefer to keep their plug-in engines proprietary. The value of having a wrapper is that it is an extremely affordable way to open up the possibilities of using sound shaping tools that might not be specifically written for your software DAW.

One of the misconceptions regarding wrappers is that they will allow access to all of a plug-in's features regardless of the platform. The available features depend entirely on what the software's format will support. For example, plug-ins written for AudioUnits tend to be very feature-rich, whereas VST plugs may not support the same number of features. All the wrapper can do is give you the features that the VST engine supports. If the features of the AudioUnits plug-in surpasses the capabilities of the VST engine, then those features are lost, however, the features that VST does support will function. One particular practical example of this where the reverse is true, is in the UAD-1 powered plug-ins from Universal Audio. In this case, UA wrote VST programs that are much more feature-rich and stable than the AudioUnits versions, so, if you are using a wrapper that adapts AudioUnits to VST, in this case you will gain the extra features and stability of the VST plug-ins.

The only caution regarding wrappers is to make sure that the wrapper will have low overhead in terms of processor usage. A wrapper should function transparently in your system. If you would like to know which wrapper to use, or if you could benefit from having one, consult your Sweetwater Sales Engineer, whose knowledge of your system will prove invaluable in the decision making process.





Other Techtips from April 2004:
April 30 - Multitrack Recording Keyboards Tip!
April 29 - Basic Tips for Mixers and Remixers!
April 28 - What to look for when purchasing a pro keyboard!
April 27 - Just a few tips for playing out live!
April 26 - Getting the most from Expression!
April 23 - Making your kick drum and bass line sit nicely together in the mix.
April 22 - Virtual analog synths vs. analog synths.
April 21 - Guitar effects for the keyboard player.
April 20 - Plug-ins: Using wrappers.
April 19 - Speeding up importing files from CD-ROM to MV-8000.
April 16 - Syncing an LFO within a K2500/K2600/K2661 Program to an External MIDI Clock.
April 15 - Click Track and bleed - what to do?
April 14 - Keyboard Recording: Getting that "live" feel when recording sample-based instruments.
April 13 - Powered speakers and how to connect them to your powered mixer.
April 12 - Reverb - When is enough, enough?
April 09 - What to look for in a mixer for live sound.
April 08 - Setting up the Tascam FW-1884 with MOTU's DP4!
April 07 - Setting up the Tascam FW-1884 with MOTU's DP4!
April 06 - Glyph's hot-swapping FireWire technology explained.
April 05 - Channel, Key and Poly Aftertouch explained.
April 03 - Barry's Guitar Recording Techniques: Not all guitars sound the same!
April 02 - K2xxx keyboard workstations' sample formats described.


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