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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0-9

Signal To Noise Ratio
In layman's terms this is simply a measurement of a given noise level in a device as compared to the level of the signal. Higher numbers signify a greater difference, which is better. In technical terms it is the ratio of signal power at a reference point in a circuit to the noise power that would exist if the signal were removed (its noise floor). The maximum signal to noise ratio (which in many schools of thought is equivalent to dynamic range) of a given piece of equipment can be an important thing to know. This ratio is how much absolute noise it has compared to the highest signal voltage it can pass without distortion. While signal to noise ratio is often used as a specification to characterize relative quality differences in equipment, the way in which measurements must be done, and the degree to which they can differ, makes the true objectivity of such measurements highly suspect. Factors such as how much distortion can be allowed before you say the signal has reached "maximum" as well as other kinds of noise (like modulation noise) that may only show up when signals are present are just two examples of many variables that affect objective measurements. In digital equalizers the signal to noise ratio is a function of the maximum possible sine wave signal power compared to the quantization noise (a.k.a. quantization error) power. This is a very unambiguous value in linear PCM (Pulse Code Modulation) systems, but in other types of PCM systems the quantization noise (or quantization error) depends strongly on the level of the audio being recorded so it is very difficult to nail down the actual signal to noise ratio. It is sometimes useful to be able to compare S/N Ratio differences between equipment in certain applications, but it is more important to just understand the concept. Signal to noise ratio concerns us every time we pass audio (or video or data) though anything, and knowing what factors in our setup (such as gain structure) affect it is a fundamental part of building clean, quiet systems and mixes.

S-VideoS.M.A.R.TS/MUX
S/PDIFS/sSabin
SACD (Super Audio Compact Disc)SaddleSag
Samarium-Cobalt MagnetSamarium-Cobalt MagnetSample
Sample-based SynthesisSample and HoldSample and Hold
Sample CDSamplerSample Rate
Sample Rate Conversion/ConverterSandboxSansa
SapeleSapwoodSarrusophone
SATBSaturationSawtooth Wave
ScaleScale LengthScalloped Bracing
SceneSchmitt TriggerSchroeder Diffusers
SCMSScoopScooped Mids
ScoreScoring PaperScratch
ScratchplateScratch VocalScreen Saver
Screen ShotScribble StripScroll, Scrolling
Scroll WheelScrubSCSI
SD CardSDDSSDIF
SDII (Sound Designer II)SDMISDRAM
Sample Dump Standard (SDS)SECAMSector
Seek TimeSelectivitySelf-Noise
Semi-OpenSemi-Parametric EQSemi-Weighted Action
SemiconductorSemitoneSend
SensitivitySequenceSequencer
SerialSerial ATASerial Time Code
SeriesServerServe Shield
SessionSet NeckSforzando
SFSKSFXShared Library
SharewareSharpShedding
Shelf/ShelvingShellShield
ShimShockmountShort
Short-scale BassShortcutShotgun Microphone
ShredShuffle ModeShuffler
ShuntShuttleSibilance
Side-slippingSide AddressSideband
SidechainSidefillSideman Clause
SignalSignal PathSignal To Noise Ratio
SignatureSilica GelSilver Duke
SIMMSimplex CircuitSine Wave
SingleSingle-endedSingle Coil
Sitka SpruceSkaSkiffle
Skin EffectSkip Back SamplingSkirt
Skunk StripeSlab BoardSlap Echo
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Slave ReelSleepSlew Rate
Slide GuitarSlim-Taper NeckSlip Cue
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SMPTESMPTE Time CodeSnake
Snapshot AutomationSoap barSoffit
Soft ClippingSoft Dome TweeterSOFT/HARD VACUUM
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SoundboardSound CardSound Check
Sound DesignerSoundetteSound Field
Sound fontSoundholeSound Manager
SoundproofSoundstageSound Transmission Loss
SoundwareSound WaveSource
SourceCodeSource Cue/Source MusicSP-MIDI
Space Control BridgeSpaced OmniSpaces
Spaghetti LogoSpalted MapleSpeaker
Speaker BasketSpeaker CabinetSpeaker Enclosure
Speaker LevelSpeakonSpectra
SpectrumSphere stereoSpider
Sound Pressure Level (SPL)SplatterSplay
Splice/SplicingSplinedSplit Point
Spot ModeSpotting SessionSong Position Pointer (SPP)
SpreadSpring ClawSpring Reverb
SpruceSputter/Sputteringsignal to quantization noise ratio
Square WaveSquare Wave ResponseSquelch
StaccatoStackStaff
Stage MonitorStair SteppingStandalone or Stand Alone
Standby-Ferro UPSStandby On-Line HybridStandby Switch
Standby UPSStanding WaveStapedius
Star GroundStar NetworkStar Quad
Start TimeStartup DiskStatus Byte
STCSteady-stateSteganography
StemStepp DG1Stepped Attenuator
Stepped Sine WaveStep TimeStereo
Stereo BarStochastic MusicStock
StompboxStop (or Organ Stop)Stopband
Stoptail BridgeStop TailpieceStraight 8s (also called Latin)
StrapStrap ButtonStratabond
StratitisStratosphere TwinStream/Streaming
StreamerStreaming AudioStreaming Media
Stretch TuningString GaugeString Length
String Retainer BarString TreeString Winder
StripeStripingStrip Silence
Stutter Effect (Stuttering)StylusSub
Sub-audioSub-Octave GeneratorSubcode
SubdominantSubframeSubgroup
SubmediantSubmixSubsonic
Subtractive SynthesisSubwooferSuite
Sum/SummingSumming ResistorSuper-Tron
Super AxeSupercardioidSuperclock
SuperheterodyneSupersonicSupertonic
SuperTronSupraauralSurface Mount
SurroundSurround SoundSuspension
Suspension BasketSustainSustained Transfer Rate
Sustain PedalSVGASweep
Sweepable MidsSweeteningSweet Spot
Sweet SwitchSwingSwitching Power Supply
SwitchmasterSympathetic StringsSympathetic Vibration
Sync 24SynchromaticSynchronization
Synchronization RightSynchronizerSynchronous
SynclavierSyncopationSyncrosoft Key
Sync TrackSynergySynth Action
SynthAxeSynthesizerSyquest
System BusSystem Common MessageSystem Exclusive

     
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