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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 0-9

RGB
An abbreviation for "Red, Green, Blue." The RGB color model is an additive method of creating colors by utilizing red, green, and blue light combined in various ratios. The very idea for the model itself and the abbreviation "RGB" come from the three primary colors. Primary colors are based on the physiological response of the human eye to light. The human eye contains photoreceptor cells called cones, which normally respond best to yellowish-green, green, and blue light. The color yellow, for example, is perceived when the yellow-green receptor is stimulated slightly more than the green receptor, and the color red is perceived when the red receptor is stimulated significantly more than the green receptor. Although the peak responsiveness of the cones does not occur exactly at the red, green and blue wavelengths, those three colors are described as primary because they can be used relatively independently to stimulate the three kinds of cones. One common application of the RGB color model is the display of colors on a cathode ray tube or liquid crystal display such as a television picture tube or a computer monitor. Each pixel on the screen can be represented in the computer's memory as independent values for red, green and blue. These values are converted into intensities and sent to the CRT or LCD display. By using the appropriate combination of red, green and blue light intensities, the screen can reproduce many colors between its black level and white point. Typical display hardware used for computer monitors uses a total of 24 bits of information for each pixel. This corresponds to 8 bits each for red, green, and blue, giving a range of 256 possible values, or intensities, for each color. With this system, approximately 16.7 million discrete colors can be reproduced.

R-Buss

R-DAT

RA

Rack

Rack Ears

Rackmount

Rackmountable

Rack Panel

Rack Rail

Rack Space

Rack Tom

Radio Frequency

Radio Wave

Radius (Fingerboard)

RAID

RAID 0

RAID 1

RAID 2

RAID 3

RAID 4

RAID 5

RAID 6

RAM

RAM Disk

Random Access

Random Noise

Rank

RAR

Rare Earth Magnet

Rarefaction

Rasgueado

Rate/Level Envelope Generator

Ratio

RCA

Re-Amp

Reactive Load

Read

Read Head

RealAudio

Real Time

Reboot

Recap (or Recapping)

Receiver Image

Reconstruction Filter

Record

Record Enable

Recording

Recording Console

Recording Engineer

Recording Studio

Rectifier

Recursive Formula (Filter)

Recycle Bin

Red Book

Reel

Reel-to-Reel

Reen

Reference Track

Reflection

Reformat

Refraction

Refurbished

Regal

Regal

Regeneration

Region

Register

Regulator (Voltage Regulator)

Rehearsal Mark

Relap

Release

Release Trigger

Release Velocity

Relic

Relief

Reluctance

Reluctance

Remix

Remote Control

Removable Hard Drive

REMS

Render

Repeat

Repeater

Repeat Mark

Replace Edit

Repro

Reproduction Right

Res-O-Glas

Resample

Reset All Controllers

Resistance

Resistive Load

Resistor

Resolution

Resolve

Resonance

Resonant

Resonant Frequency

Resonant Head

Resonate

Resonator

Rest

Restart

Restart

Resultant Tone

Resynthesis

Retro

Retrofit

Return

Reverb

Reverb Driver

Reverb Tail

Reverb Tank

Reverse Breakdown Voltage

Reverse Engineering

Reverse Pinch

Reversion Clause

ReWire

REX File

RF

RFI

RFZ

RGB

Rhodes Electric Piano

Rhythm

RIAA

RIAA Equalization

Ribbon Cable

Ribbon Controller

Ribbon Mic

Ribbon Tweeter

Richlite(tm)

Rick-O-Sound

Ricochet

Ride Cymbal

RIFF

Rift Sawn

Right-click

Rim

Ring Modulator

Ring Out

RIP

Ripple Edit

RISC

Rise Time/Fall Time

Ritardando

Rivet

RMA

RMID

RMS (Root Mean Square)

RMS

Robert Moog

Rocket Network

Rocking Bar Bridge

RoHS

Roland Jupiter 8

Roll Mode

Rolloff

Rolloff Slope

ROM

Rompler

Room Mic

Room Reverb

Root

Root Key (Sampling)

Rosette

Rosewood

Rotary Selector Switch

Rotary Speaker

Rotating Head

Rototom

Rototom

Round Wound

Rout

Royalty-free

RPM

RS-232

RS-422

RSS

RSSI

RT60

Real Time Analyzer (RTA)

RTAS

Rubato

Rudiments

Rumble

Run Sheet

     
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